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by Kyle Hilliard on Jul 04, 2018 at 11:00 AM
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During E3, we spoke with Sea of Thieves’ design director, Mike Chapman, and Rare’s studio head, Craig Duncan about its sea faring social adventure. We talked about the future of the game and its content roll-out plans, the struggle of mishearing the word “cannonballs,”and whether or not the game will ever incorporate RPG elements in its equipment and weapons.

Game Informer: Sea of Thieves first big expansion, The Hungering Deep, released May 29.

Craig Duncan

Duncan : We did our first content update, and it seems funny talking about it as the first content update was two weeks ago, which was literally on month two, but we’ve done eight patches since then and we’ve done a load of server-side optimization. Since we’ve launched we’ve been full on in terms of updating Sea of Thieves.

The Hungering Deep team – which was our first content update – that’s finished, so now that team is working on the thing beyond the Cursed Sails now.

How many teams do you have going simultaneously?

Duncan : We’ve got three teams working on separate content and we’re about to add a fourth. What we’re trying to do, and this might sound a bit nuts and bolts… obviously, when you run up to launch we had a team kind of working on A.I., gaining experience, and the quest system and that kind of thing. Now we’re live. The Hungering Deep team kind of worked on that for launch to when we shipped it.

We’ve got another team working on Cursed Sails, which is our July update. We’ve got another team working on Forsaken Shores, which is our September update. And The Hungering Deep team is working on the thing beyond that. When Cursed Sails ships in July, they will go and work on the thing beyond that. We’re actually going to bring a fourth team in.

Because of the way Sea of Thieves is –a lot of the content mechanics we’re trying to introduce are new – there is actually a lot of prototyping. We’re trying to give each team a longer lead time in order to keep the actual frequency of updates to players quite high. We want to have a new piece of content about every six weeks to two months. We’re trying to do that as quick as we can and give the team as long as we can so they can build it. We think it’s the right approach.

Is that the future of Sea of Thieves? As opposed to a Sea of Thieves 2, or a season two? It’s going to be expansion, expansion, expansion, etc.?

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Story 6/29/2018

Yellow, spotted and about 12 inches long, the gecko scampered around until FM senior Camden McMillianset the eyelet of a skewer before him. After a few hopeful moments, the little lizard approached...

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